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You want to soft launch new downloadable content for Canada before you release it in the U.S.? You would use our system to configure that. “But in this case, if you want to, as a game developer, test a build - is this QA ready? Is this something that is still being QAed? The build that you want to assign to be downloaded from our Cloud Content Delivery will be different.
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Having a CDN is one thing, but that last-mile delivery, as Thé calls it, is where Unity believes it can solve a real pain point for developers. To account for this, the Cloud Content Delivery service allows developers to specify which binary to send to which device, for example. There is a lot of need in the mobile space right now - more so than the rest,” Thé said. “We are big fans of focusing on a certain segment when we start and then we can decide how we want to expand. “That can mean the adoption of your new game content or any content will trail a little bit behind because you are reliant on people doing the updates necessary,” Thé said.Īnd while the Cloud Delivery Service can be used across platforms, the team is mostly focusing on mobile for now. Or, as most gamers can attest, the developers simply opt to ship the game as a large binary and with every update, the user has to download that massive file again.
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The idea here is to offer Unity developers - and those using other game engines - a live game service option that helps them get the right content to their players at the right time.Īs Unity’s Felix Thé noted, most game developers currently use a standard CDN provider, but that means they must also develop their own last-mile delivery service in order to be able to make their install and update process more dynamic and configurable. This new service, which is engine-agnostic, combines a content delivery network and backend-as-a-service platform to help developers distribute and update their games. Unity, the company behind the popular real-time 3D engine, today officially launched its Cloud Content Delivery service.
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